Midnight Madness
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
OVERALL BLURB / INTRODUCTION
The six scenarios linked to in the tabs above represent scenes in an on-going story-line and feature the same characters throughout.  Their intent is to help faculty imagine ways in which they might use technology in their teaching practice to enhance learning and engagement.
The series follows the development of “Your Home - Your Way”, a fictional, new school that teaches would-be home builders everything they need to know about planning, contracting and building their own homes. At least, that’s the school’s mission.  But as expert builder and best-selling author Norm Gustavson and his techno-savvy daughter Marcie discover in the video series, building castles in quicksand is easier than starting an online/offline school based on Norm’s best-selling book.  
Norm and Marcie are the brains and brawn of the school, responsible for everything from course development to classroom construction.  Their plan is to offer 12 courses, which students can complete in face-to-face classes, online or in combination.  
Over the course of the six videos, Norm and Marcie struggle to find ways to develop courses that are modular, accessible, easy-to-deliver, easy-to-maintain and easy-to-update.  They want their learning activities to support real-world, messy learning, collaboration and problem-solving.  And they want to be the best building school in the world.
 
MIDNIGHT MADNESS (Project-based learning:  Design a floor-plan).
Excited about creating his first course, Norm goes techno-crazy and buys out the electronics store.  However, he soon discovers that learner engagement - like Christmas - doesn’t come in a box.